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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •

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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Lightmapper looks pretty nice: Of course, GIProbe still has the advantages of being real-time, easier to set up (no unwrap or bake), supports rough refletions (which look great), and light affects dynamic objects more accurately.

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D2 log 057 – Tiles, pt.2

Catnip Games

They are now baked into tiles, so map editing is much easier. I got rid of that and switched to a polygon based approach which plugs into Box2D. Material polygons are created as invisible objects in Blender and exported into the game. I also changed the way fences are placed on the map.

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Godot 1.0 RC1 is here!

Mircosoft Game Dev

Edit: Release Candidate 2 is now up. A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see see roadmap !).

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Well, Unreal Engine has 2 different lighting methods: baked (static) lighting and dynamic lighting. But if a character passes in front of baked light it will not display his shadow at all. Static and Stationary Movable options are for baked lights, and Movable is for dynamic lights.

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Gamer Deep Lore, Exhibit #4. Dragon Magazine, September, 1981.

The Bottom Feeder

First edition AD&D came with a monk class, and it was really weak. Some of them were very half-baked. Mix this with cartoons and Gary Gygax's highly spicy opinions, and the first 100 issues of Dragon were a terrific read. Here is my personal, very beat-up copy, which is full of good examples. Almost nobody ever played them.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

. ● Fixed the issue of failed compression after configuring Custom Compress Format for texture in the project protocol program ● Fixed the Add Component button not showing in the Inspector panel after exiting animation editing mode. Fixed crash issue when baking high-precision Lightmap for the terrain.

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