Remove Baking Remove Engine Remove Platformer
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Highlights Many features originally intended for 4.3 ended up making it into 4.4 meaning that Godot 4.4

Beta 106
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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Unreal Engine has the most advanced lighting system out of all game engines. This tutorial is meant for beginners as well as experts in Unreal Engine. You can check out the Parasite Platformer tutorial by clicking the link below: Create A Parasite Platformer Game In Unreal Engine. Before we begin one note.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

The world of game development has seen a significant shift with the recent release of Unreal Engine 5, which promises to bring an unprecedented level of realism and interactivity to gaming experiences. With this new iteration, there are several key factors that distinguish Unreal Engine 5 from its predecessor, Unreal Engine 4.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Learn how to set up Hardware Ray Tracing in Unreal Engine 5.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. Fixed Byte Platform iPad screen display is not complete. Fixed Labelchar mode color anomaly on native platforms. Editor • Support baking high-precision lighting maps to get a better baking effect. The native platform supports main.js

Render 52
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2024 Cherry-picks

Mircosoft Game Dev

Subscribe to The Nodeletter to get a regular digest of Godot Engine news directly in your email inbox! For the purpose of this retrospective, we approached the engine maintainers directly, asking them to point us at one particularly compelling change they witnessed in their area of expertise. beta 1 release notes.

Engine 40
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Cocos Creator 3.8 Community Beta is now available

Cocos

we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. There are already many well-known Cocos games published on the platform on their own. Download Links (Ver. AGP upgraded to 8.0.2.

Beta 52