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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. For example, when viewing an object from far away, only basic features such as color and geometry may need to be visible. will be required.

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Triband finds the absurd in mundane things “You never expect a car to have legs”

PreMortem.Games

is a racing game featuring a car on legs. Mix all-purpose flour, vanilla sugar, and baking powder and add to the bowl. Mix all-purpose flour, vanilla sugar, and baking powder and add to the bowl. Bake at 200 C (400 F) for about 22.5 Bake the cake for another 10 minutes and it should be done.

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Marmoset Toolbag 5 Released

Game From Scratch

This is a Swiss army tool for 3D artists for baking, texturing and rendering. New features of Marmoset […] The post Marmoset Toolbag 5 Released appeared first on GameFromScratch.com. GameFromScratch.com Marmoset Toolbag 5 Released Coming 4 years after the previous release Marmoset have just released Marmoset Toolbag 5.

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GDScript progress report: Feature-complete for 4.0

Mircosoft Game Dev

you are here) GDScript progress report: Feature-complete for 4.0. One of the most requested features of GDScript is now implemented: typed arrays. One of those is reducing the number of addressing modes , which will help us eventually have instructions with addressing modes baked in. GDScript progress report: Typed instructions.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.

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Game Stack Live to Feature RTXDI and Minecraft Graphics Sessions (April 20-21)

Nvidia

Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime. RTXDI: Details on Achieving Real-time Performance RTXDI offers realistic lighting of dynamic scenes that require computing shadows from millions of area lights.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •

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