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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Non-interactive objects should have their physics features disabled through Rigidbody.isKinematic and Collider.enabled settings. Look no further!

Games 78
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

In comparison, Cookie Run: Kingdom is more similar to My Little Pony in terms of art style than the earlier Cookie Run platformer games, demonstrating Devsister evolved their art style to better fit the current preference of the global market. Only a few balancing issues in some systems or features could be detected.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Promotional collaboration events in the top 10% (Revenue) of US iOS games (source: GameRefinery SaaS platform) Some of our favorites last year included Free Fire looking Marvel-ous with a Spider-Man crossover, Roblox turning pink with Barbie, and even Nier: Automata’s android 2B slicing her way into NIKKE: Goddess of Victory.

Mobile 130
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed Byte Platform iPad screen display is not complete. Fixed Labelchar mode color anomaly on native platforms. Editor • Support baking high-precision lighting maps to get a better baking effect. Comparison of results in high light intensity (off vs. on): • Added Light Probe Bake Preview feature.

Render 52
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. Teams that optimise early avoid rework and scale their games faster across platforms. Reduce variants, embrace GPU instancing, and bake lighting when possible.

AAA 52