article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

System The system design of the game and the in-game stats balance demonstrate Devsisters’ high standards. The consistency in design logic and gameplay integrating multiple systems show players the wit and excellence in game design choices.

Baking 52
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Lighting Efficiency: Optimize for Performance & Immersion The implementation of efficient lighting capabilities in Unity multiplayer games leads to reduced system strain without compromising visual quality. The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance.

Games 78
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Create a Game-Ready AAA asset

Logic Simplified

With that I have to create a low poly model of the gun on which we will bake the high poly details. For real-time applications like games, low poly models are used. Baking (Transfer high poly details in low poly model) The next step is extremely important. I had to thoroughly learn Substance Designer.

Asset 78
article thumbnail

Exploring How Coding Concepts Can Be Applied to Real-Life Situations

Real Programming

Math concepts are baked into programming when kids start learning, though it definitely gets more advanced as they pass through the courses. Jobs Finally, knowing how to code opens the door to countless jobs, including in fields adjacent to video game design or programming. the answer may sadly not always be affirmative!

article thumbnail

Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, I posted the first article in my 19-part suite on game design. It’s called How to Design the Core Engine of Your Board Game. The game’s mechanics center around that.

article thumbnail

Wishlist STARS REACH and its living world

Raph Koster

On UO, we could only change the totals every 64 tiles, and we couldn’t reflect it visually at all, because the map was baked down and static). Like UO, every “tile” knows what materials it is. Unlike UO, they can change. (On Like SWG, we have the notion of these materials actually having varying statistics.

article thumbnail

8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

You can choose to observe them while playing or elicit their feedback after the game has ended. If you only have one viable strategy, you could be looking at problems baked into the mechanics or even core engine of your game. I tend to break this definition down even further.