Remove Baking Remove Game Engine Remove Software
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Known issues During the beta stage, we focus on solving both regressions (i.e.

Beta 77
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). MeshInstance: Add option for software skinning ( GH-40313 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Physics: Various bug fixes for 2D and 3D.

Beta 52
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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

In this blog, we will provide you with insights into various aspects of the Unreal Engine, including what sets the latest version, Unreal Engine 5, apart from its predecessor, Unreal Engine 4. What is the Unreal Engine? The Unreal Engine is a 3D game engine that was first developed by Epic Games in 1998.

Engine 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). MeshInstance: Add option for software skinning ( GH-40313 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Android App Bundle and subview embedding support.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). MeshInstance: Add option for software skinning ( GH-40313 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). The main changes coming in Godot 3.2.4

Beta 52
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Animation data rework for 4.0

Mircosoft Game Dev

In game engines (or even when exported from the 3D modelling application), animation data is baked to a simpler representation because, for games, processing beziers and IKs is way too expensive for real-time. They now do. Improvement in compatibility with non-uniform scaling.