Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced
Cocos
AUGUST 16, 2023
However, based on the BlitScreen solution, we can only write the simplest post-effect Shader. Today Kylin will use Gaussian blur to demonstrate how to write a multi-pass post-effect shader. To create, we create a Cocos Shader file named “gaussian-blur.effect” and write the following. Note: In Cocos Creator 3.8.0,
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