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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. Level of detail (LOD) refers to the level of complexity in a 3D-generated model and is primarily used in real-time rendering for video games and interactive tools.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.

Render 52
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How to Create a Game-Ready AAA asset

Logic Simplified

This is also a stage where you should not rush in order to get a perfect mesh flow. I used a Blinn Shader on the asset to spot any issues with the mesh. A high poly mesh model of the gun came into being. With that I have to create a low poly model of the gun on which we will bake the high poly details.

Asset 81
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Jump to the Downloads section.

Beta 98
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). As always, a bunch of nice rendering fixes! Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). See the list below.

Beta 106
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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The newly added VR support also suffers with GIProbe, as it has to render in very high resolutions. The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Light is precomputed offline and rendered to a texture, which is then used by the geometry. How does it look?

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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. Pierre: Certainly.