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Cocos Creator 3.8 Community Beta is now available

Cocos

Google Play Games on PC Platform Support At this year’s Google IO conference, Google Play Games on PC and the large-screen experience received significant attention as Android platform updates. While for others, we will support Play Games on PC starting from version 3.8, AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.

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SheepIT - free render farm for Blender

DameDev.tv

 That is, instead of rendering your animation frame by frame on your local PC, the job is being split into multiple frames (or even tiles) and each machine in the render farm renders just some of them. No matter how many points you have - your PC will prioritize rendering of your projects first. Earning points in SheepIT is easy!

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Game Development – New Resources from GTC 21

Nvidia

Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime. NVIDIA Reflex System Latency is the measure of PC responsiveness – a critical metric for gamers that is difficult to optimize for. Until now, this hasn’t been possible in video games in real-time.

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Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

Nvidia

Somehow a game from 1997 convinced me it was time to upgrade,” enthused PC Gamer critic Wes Fenlon. Minecraft is also more challenging to render because its worlds are by design dynamic and user-modifiable, so you cannot bake anything at all or make map-specific tweaks. Next steps To play Quake II RTX for yourself, go to Steam.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

It uses ray tracing to provide infinite bounce in indirect lighting, without the need to bake lighting or create multiple light setups for scenes. With Reflex Stats, gamers can get per-frame PC Latency without any special hardware. Key features include: Low Latency Mode for reducing latency. Reflex Stats and Latency Markers.

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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more.

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Lesson 6: Game Mode, Play Mode, and Scenes

Game Designing

And we’ll do lots of baking: Lightmaps with multiple Scenes Navmesh data with multiple Scenes Occlusion Culling data with multiple Scenes Lesson 6 Video Transcript Hey there everyone. 01:49) Of course, for PC, that’s what we have selected here. Welcome back to another Unity tutorial.

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