Remove Baking Remove PC Remove Render
article thumbnail

SheepIT - free render farm for Blender

DameDev.tv

SheepIT is a free Blender render farm that I've wanted to test for quite some time. The basic idea is very simple: you help in the rendering of other's people projects, and in exchange, other people help you to render. SheepIT is "a free distributed render farm for Blender" Let's break it down.

Render 57
article thumbnail

Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. The documentation for the Render Graph and pipeline customization is not yet ready, please give us more patience, we will provide the complete documentation before the official release of 3.8.

Beta 52
article thumbnail

Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

milliseconds to render visuals, process logic, handle input, run physics, and update the UI. ASTC for mobile, DXT5 for PC), and eliminate over-resolved images. Rendering Decisions That Preserve Visual Quality Across Devices Unitys rendering stack, URP and HDRP, offers flexibility but demands decisiveness.

AAA 52
article thumbnail

Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

Nvidia

Somehow a game from 1997 convinced me it was time to upgrade,” enthused PC Gamer critic Wes Fenlon. Have you seen the work that Reddit user mSteward207 has done to make the Quake II remaster compatible with the NVIDIA RTX renderer? Do you believe that path tracing will ultimately be the standard for lighting and rendering in games?

article thumbnail

Game Development – New Resources from GTC 21

Nvidia

Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime. With RTXDI, lighting artists can render scenes with millions of dynamic area lights in real-time without complex computational overheads or disruptive changes to the artist’s workflow. Learn more here.

article thumbnail

Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

DLSS uses advanced AI rendering to produce image quality comparable to native resolution, and in some cases even better quality, while only conventionally rendering a fraction of the pixels. Balancing quality and performance is done by controlling the game’s internal rendering resolution. Reflex Stats and Latency Markers.