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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Highlights Many features originally intended for 4.3 ended up making it into 4.4 meaning that Godot 4.4

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

In comparison, Cookie Run: Kingdom is more similar to My Little Pony in terms of art style than the earlier Cookie Run platformer games, demonstrating Devsister evolved their art style to better fit the current preference of the global market. TikTok is a very important platform. Build & Harvest Mode in Cookie Run: Kingdom.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

When to profile: - Before making system changes - After adding new features - When releasing on different platforms Key Profiler Segments: - GPU Usage: Analyzes GPU workload for visual-heavy games. The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed Byte Platform iPad screen display is not complete. Fixed Labelchar mode color anomaly on native platforms. Editor • Support baking high-precision lighting maps to get a better baking effect. Comparison of results in high light intensity (off vs. on): • Added Light Probe Bake Preview feature. Fixed Mat4.getRotation

Render 52
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. Teams that optimise early avoid rework and scale their games faster across platforms. Reduce variants, embrace GPU instancing, and bake lighting when possible.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

It can be released to multi-platforms, such as Web, iOS, and Android. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Bake : Click to bake. Baking Implementation In the StaticOcclusionCulling class, the _startBake method contains the main logic of baking.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

However, if you’re a complete beginner who never created a single game in Unreal Engine before, we recommend you start with our Parasite Platformer tutorial first, then come back and finish this one. You can check out the Parasite Platformer tutorial by clicking the link below: Create A Parasite Platformer Game In Unreal Engine.