article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
article thumbnail

Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Core: Add explicit error messages to Multimesh functions ( GH-101109 ).

Beta 75
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Play and resume animation inside script

Cocos

I have created a Prefab containing a baked skeletal animation and a typescript. No matter how I try to use play() inside the script, the animation will not run. Now I can play the animation in the script, the question is how can I get the current position from SkeletalAnimation to set the position for the parent node?

article thumbnail

Play and resume animation inside script

Cocos

I have created a Prefab containing a baked skeletal animation and a typescript. No matter how I try to use play() inside the script, the animation will not run. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor.

article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •

Render 52
article thumbnail

Logging in cocos creator

Cocos

I have added a simple script to my prefab as you can see below export class MermaidController extends Component { private _startAnim: boolean = false; start() { input.on(Input.EventType.MOUSE_UP, I don’t know if this is relevant but my prefab is created by importing a baked animation from Maya. I am new to CocosCreator.

Baking 40
article thumbnail

Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. Remember to hit the button Bake NavMesh to bake the navigation data, as you used to do in 3.x! Runtime baking. Multi-threading safety.

Agent 52