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The Story of Oscar Esio and Africacomicade’s Community Impact

PreMortem.Games

He transitioned from an intern to roles in marketing and communications eventually rising to become the head of operations. The connections and skills gained at MEST empowered Esio to build a platform that facilitates collaboration across Africa, connecting stakeholders and resources efficiently. Blomberg runs Games Industry Gathering.

Build 186
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. What worked?

Games 78
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Modernize game backend services with AWS Global Accelerator

AWS Games

This design pattern enables systems to work together despite mismatched communication interfaces and supports decoupling monolithic applications into microservices, a key modernization approach. Traditionally, gaming companies relied on application load balancers (ALBs) or network load balancers (NLBs) to connect players to services.

Balance 52
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How to Build up a Facebook Page as a Board Game Dev

Brand Game Development

This is comprised of three different forms of communication: sharing, talking, and self-promotion. You have strike a balance. Last but not least, if you’ve spent time building up a mailing list, you can always ask people to like your Facebook page in your next mailer. You can’t automate relationship building.

Build 130
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Balancing Actor Availability in Film Scheduling

Filmustage

Multiple actors balance different projects, personal commitments, and contractual obligations at the time. Let's examine everything involved in creating a balanced shooting schedule that benefits everyone involved. Production teams must direct complex scheduling while balancing creative vision and budget limitations.

Film 52
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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

“What interested us as game makers is the idea of building worlds that have depth and substance to them. That’s not an easy thing to do, so we had to invest time into what we wanted this world to be, define a backstory for it, and find a way to communicate that story to the player by indirect means.

Balance 118
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Diary of a (retired) CEO

Deconstructor of Fun

Her guidance was instrumental in building and nurturing a team of talented professionals, including product managers, data analysts, and user researchers. Authenticity and Communication Styles Carol touches on how her gender can influence her approach to problem-solving and decision-making. We don't have it. You know, it's very new.”

Balance 105