Remove Balance Remove Build Remove Playtesting
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. This approach allowed them to create a compelling gameplay loop and build a captivating story around it. “Talk with the players and do lots of playtesting.

Horror 211
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. Human touch Operating under the name RodentGames , Jason Larabie has taught himself the necessary skills to create his upcoming game Artificers Tower , a happy mix of base building, management sim and boss battles. No amount of playtesting is ever enough, he says.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

I started tinkering with small projects on my own, and over time, I realized I enjoyed the freedom of building something exactly the way I envisioned it. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. It wasnt really a big decision. Motivation can also be tricky.

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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out.

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape.The recent Kickstarter campaign for the game reached its 60.000 goal in just 19 hours! Windstorm: The Legend of Khiimori will release in Steam Early Access in September 2024.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Hence the premise of the game is that you are a Von Neumann probe, sent to consume all the resources in the Universe and build the ultimate (final) factory. Pretty impressive for a largely solo-developed game. “At

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Windstorm: The Legend of Khiimori takes equestrian gaming to 13th century Mongolia

PreMortem.Games

Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape. We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny.”