Remove Balance Remove Code Remove Mechanics
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I just assumed game development involved writing code all day.” I never enjoyed programming very much and just assumed game development involved writing code all day. Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics. I believe in keeping a good work life balance.

Balance 195
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. Motivation can also be tricky. Whats your creative process?

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Scaling Multiplayer Games: The Hidden Challenges and Testing Solutions for Peak Performance 

iXie gaming

Synchronization Deep-Dive: Managing Real-Time Player Actions Across Regions Ensuring stability across regions requires network protocols tailored for scalability, with fallback mechanisms to handle high traffic loads. AI’s ability to learn from these tests helps in refining load-balancing strategies to prevent issues in live environments.

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Cracking the Game Growth Code: Lessons from SciPlay

Deconstructor of Fun

A Balanced Growth Philosophy This doesnt mean SciPlay isnt evolving. This requires a careful balance of data, player feedback, and an innate understanding of the player experience. Mechanics, themes, and features that succeed in digital games can inform the design of physical slot machines, and vice versa.

Code 52
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

QA as a Trust Mechanism Players expect frictionless experiences. QA is not just about fixing code. Meeting Modern Visual Standards Unity developers must balance fidelity and function. Crashes, frame drops, and unresponsive UI arent just technical failures; they erode trust.

Art 52
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

I don’t have to decipher others’ code base, or wonder if an errant action will cause a branch merging issue or blow up a github repo. But the morale and quality of life it can bring can be quite motivating, balancing & inspiring – if not all the above.” Always test your code. Balance your mental health.

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Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. How about we add one, maybe using this new type of charging mechanism (described towards the end). Controlled Teleporting?