Remove Balance Remove Concepts Remove Development
article thumbnail

Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.

article thumbnail

The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. They are the guardians of balance in the mystical creatures’ realm.

Media 260
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

article thumbnail

Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

The concept evolved from there, eventually centering on an inn caught between two rival guilds of adventurers. Players must carefully balance their actions to avoid suspicion while maximizing their profits, all within the constraints of a turn-based management system. But without knowing each others existence.

Balance 129
article thumbnail

From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

As players build their cyberpunk metropolis, balancing relationships with factions that hold competing visions of the future, they’re drawn into a world where each card played brings them closer to either utopia or ruin. He adds, “To date, we’ve worked on over forty projects, and our development team currently consists of twelve people.”

Fantasy 104
article thumbnail

Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Why did you become a solo developer? How do you stay motivated through (years of) development? It isn’t a necessity.

article thumbnail

Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I Spider Web of Narratives Developing a game with a complex narrative structure, multiple endings, and randomized events can be a daunting task. His experience in those fields really helped him in his game development career.

Pixel 211