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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

They are the guardians of balance in the mystical creatures’ realm. The concept for The Last Three stems from Putnais fascination with resilience and the complexities of human relationships. Thankfully, theres always social media.

Media 260
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. Click in my heart Selfloss stands out visually with a style that balances elegance with a folkloric, almost storybook quality. From there it grew into something much more.”

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “We have an amazing player base and much of our growth comes from word-of-mouth and social media interaction. ” The solution?

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

Games like No Mans Sky and Minecraft leverage procedural generation to create vast, unpredictable worlds, while AI-assisted tools like Artbreeder and DeepDream are redefining concept art. Struggling to balance cutting-edge visuals with performance optimization? Schedule a consultation to future-proof your games art.

Art 52
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How VR is revolutionizing shopping

Played with Fire

Traditional e-commerce relies on websites, apps, and social media platforms for product discovery and purchases. Now, VR commerce is pushing these concepts into fully immersive digital environments. Developers need to balance convenience and immersion. Would you buy gaming gear or in-game items inside a VR shop?

Media 52
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Good ideas do come spontaneously, albeit inspired by random discussions among players, reactions to various situations in game, even playing other games and consuming various non-game media. Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance.

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

And I think it will be quite refreshing too for an international audience to be able to experience some parts of the world that are not commonly represented in many mainstream media.” We made a pilot trailer and concept art that served as a main aesthetic code for the art style. Really enjoyed the positive reaction from the media.

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