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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. This stage involves close collaboration between game designers, art directors, and concept artists. Rough sketches that serve as early visual concepts. Organic modelling (e.g.,

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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I The game is balanced on a multitude of variables, events, triggers, put together like a house of cards. Many define the game as ‘pixel art’, but in reality this is not exactly the case.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Still, Nowell strives to maintain a healthy work-life balance. It became overwhelming, so I wanted to make something silly, fun, and kind of stupid to mix things up. There are no holidays.

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Written by Richard Moss, the book takes video game football fans on a nostalgic journey through their childhoods, leaving them misty-eyed over memories of countless pixel-perfect goals scored. Once the concept is agreed, I start thinking about how it could look, playing around with design layouts. By trade, I am a graphic designer.

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

“I have always been a big fan of pixel art”, says Novan. “I And since A Space for the Unbound is tackling topics such as nostalgia and melancholia, I feel pixel art is a great choice to be paired with those themes. We made a pilot trailer and concept art that served as a main aesthetic code for the art style.

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

“I have always been a big fan of pixel art”, says Novan. “I And since A Space for the Unbound is tackling topics such as nostalgia and melancholia, I feel pixel art is a great choice to be paired with those themes. We made a pilot trailer and concept art that served as a main aesthetic code for the art style.

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Harmonizing Innovation: The ‘Lullaby of Life’ Journey with Francisco Lara Sikorski

Game Dev Unchained

Check out Lullaby now in Steam: [link] The world of game development is one of constant evolution, a landscape where creativity meets technology in a dance of pixels and sound. The concept of early access became a pivotal aspect of 1 Simple Game ’s strategy, allowing them to integrate community feedback early in the development process.

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