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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. Lets break down the seven critical phases of the game art pipeline and explore how studios bring stunning, optimized visuals to life. Rough sketches that serve as early visual concepts.

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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

South Korean indie studio Cat Society is a small team with big ambitions. The three-person studio, made up of Minjin Ko, his wife Hyemyung Lee and their friend Yeram Kim, has been working on their debut title Dungeon Inn since 2019. This collaborative dynamic reflects the teams studio philosophy.

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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. Yustas Games Studio, founded in 2014, has a diverse development history that spans popular time-management games and, more recently, midcore titles on Steam.

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Deliver At All Cost by Far Out Games is a destructive joyride through a 1950s wonderland

PreMortem.Games

“It was definitely a challenge,” Olsson admits, referring to balancing player freedom with cohesive level design. The four studio founders ( Lars Olsson , Daniel Nielsen , Jimmy Hultén and Jonatan Johansson ) laid the foundation there of what would eventually become Deliver At All Cost. And that’s certainly the case!”

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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Still, Nowell strives to maintain a healthy work-life balance. Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself. I want to work smart, not hard.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

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