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Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. Lets break down the seven critical phases of the game art pipeline and explore how studios bring stunning, optimized visuals to life. Rough sketches that serve as early visual concepts.
South Korean indie studio Cat Society is a small team with big ambitions. The three-person studio, made up of Minjin Ko, his wife Hyemyung Lee and their friend Yeram Kim, has been working on their debut title Dungeon Inn since 2019. This collaborative dynamic reflects the teams studio philosophy.
Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. Yustas Games Studio, founded in 2014, has a diverse development history that spans popular time-management games and, more recently, midcore titles on Steam.
“It was definitely a challenge,” Olsson admits, referring to balancing player freedom with cohesive level design. The four studio founders ( Lars Olsson , Daniel Nielsen , Jimmy Hultén and Jonatan Johansson ) laid the foundation there of what would eventually become Deliver At All Cost. And that’s certainly the case!”
Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I
After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Still, Nowell strives to maintain a healthy work-life balance. Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself. I want to work smart, not hard.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. We reached out to our two best friends, Ben and Bas Anderson , and together we officially started the studio.”
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
How do top game studios maintain a constant flow of high-quality assets without bottlenecks? The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Game studios face several key challenges that can hinder scalability. What Makes Live-Service Art Production Different?
From funding innovative game studios to pushing the boundaries of skill-based monetization, the initiative aims to bring fresh talent and new game genres into Skillzs ecosystem. Today, Skillz is a public company with over $300 million on its balance sheet, operating in a sector that has exploded in value. Lets dive in.
“From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by Game Designer Roman Gushcha and Casals, who met while working in Poland.
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. Today, his award-winning studio, just a year old, has been a part of the prestigious Google Indie Games Accelerator and the Creation Africa Program. We’re even going to India for the program’s graduation, where we’ll meet other studios.
Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses. Everyone is encouraged and welcome to contribute their ideas.
As an independent studio always running out of money, DF has to constantly seek new deals and diversify its projects: Headlander for Adult Swim, Rad for Bandai Namco, and now some sweet sweet Sony VR money. Tech-wise, it's a vertical slice "learn Unreal 4" project, a big shift from a studio that used to roll its own in-house engine.
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. And it was!”,
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. And it was!”,
As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. It was a very tranquil concept at first, though we found our prototype didn’t offer enough things for the player to do.”
But the morale and quality of life it can bring can be quite motivating, balancing & inspiring – if not all the above.” Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. Balance your mental health. It isn’t a necessity. Manage marketing.
Therefore, the balance between simplicity and complexity is what is expected by the users, any game that satisfies this aspect is bound to succeed. Is It Easy To Balance Simplicity And Complexity? Ways Of Balancing The Game There are different ways in which you can balance a game.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.
“We wanted a past that was a little more colourful than that and balanced the visuals accordingly”, explains Brimmicombe-Wood. There’s always overlap between the different disciplines in our studio. The concept and emphasis has shifted over time as we learned more about what people expected from a game on this subject.
Supercell announced over a year ago that they will be opening a studio in North America. Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. In Today’s Email ? Subscribe here!
Eric has worked for some incredible companies like Disney, Weta Workshop, Marvel, and—the most notable to me—Wizards of the Coasts, the studio responsible for Magic: The Gathering (MTG). Quick side note: when I first started out trying to get into the entertainment industry, it was as a concept artist. Baba Yaga concept art.
This blog post is brought to you by ironSource - a growth platform that turns amazing studios into amazing businesses. Starting a New Studio - Where to Start? I joined Voodoo in Berlin with the goal to open a new studio that would develop new types of games (i.e. Do you have a concept in mind?” It’s only once a month!
The logline delivers the core concept in just one sentence. Hollywood Format Requirements Major studios and production companies want loglines between 25 and 35 words that highlight the protagonist, conflict, and stakes. A well-crafted treatment becomes the blueprint that changes a concept into a viable screen project.
3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. to evoke empathy in the audience or player.
Most innovative battle passes in mobile games For those less familiar with the concept of a battle pass, this is a season-based monetization mechanic in which players can obtain rewards by progressing through different thresholds. Battle pass feature popularity trend in US iOS mobile games 2018-2023 (source: GameRefinery Platform).
The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” With it comes the challenging balance between financial backing and creative control. He praised Steam’s dedication to not only the large AAA studios but also to the indie developers.
It usually starts with a ‘think pad’, which is basically just a google doc where I write down anything to do with a specific game concept. And generally I maintained a pretty healthy work life balance for the most part of it. This is never a good thing.” What’s your creative process? “It
Studio films might shoot 3-7 pages daily with plenty of resources, while budget constraints force indie films to cover 10-15 pages daily. Studio productions have separate departments for each aspect. Essential Scheduling Terms and Concepts Indie filmmakers need to know specific terms to direct the scheduling process better.
In addition to these components, many coverage formats include a grading grid that scores specific elements (concept, characters, dialogue, etc.) This methodical approach balances thorough assessment with efficient delivery for creators and decision-makers seeking expert input. on a scale.
Instructors with experience in film and games studios can bring a wealth of practical knowledge to your lessons, including industry workflows, creative processes and procedures, and the intricacies of the production pipeline. Not every industry studio will use the same software. What partnerships does the school have?
Although we've tasked our newest concept artist and character modeler, Pete, with trying his hand at the textures for our main Anagativan characters (which you can see later on in this issue), Shelly spent the first half of this sprint finishing up her own textures. o [link] Concept Art. Check it out! Programming. What do you think?
That’s the core concept from Voodoo. Army Commander by Lion Studios. But Army Commander by Lion Studios seemed to nail this on the head. Masters of simulation, this studio is renowned for making popular sim games for mobile. We love the concept. Which is a difficult balance to strike. Net Fishing!
Movie studios reject 95% of screenplays because writers fail to present them properly, especially their synopses. Horror and sci-fi writers must balance their world-building elements with suspense. Writers must balance intricate world-building with suspenseful storytelling. Action films thrive on punchy, dynamic descriptions.
That’s where a game-changing concept can significantly simplify the technical aspects of bringing your game to life: a managed game backend solution. This accelerates development timelines and reduces upfront infrastructure costs, sparing studios from the resource intensive task of building and maintaining their own backend.
Balancing Creativity and Financing Before we delve into the intricacies of the producer's role, let's first understand the essence of film production. They navigate a complex web of creativity and commerce , managing the delicate balance between ambition and financial reality.
These extraordinary evaluations help agents, managers, producers, and studio executives determine which stories deserve their attention. Making straightforward concepts seem overly complex. With countless scripts flooding studio gates, this system helps separate the blockbusters from the box office busts. The "Pass" verdict?
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To give you a sense of what it’s like to work on a team, I’ve reached out to the three members of Undine Studios – Ben Haskett, Sarah Reed, and Will Reed. Brandon: So is Undine Studios just the three of you? Will: I know for me personally, projects are a big concept. Brandon: How I imagine teams as a solo dev.
Source: Business of Apps ) Subway Surfers, an endless runner game, was released by Kiloo Games and SYBO studio in May 2012. This is integrated in a way that it creates a balance between randomness and structure, making each run feel new and unpredictable. Temple Run Temple Run was released in 2021 by Imangi Studios. Sit no more!
As the co-founder of a burgeoning game studio, I have navigated the choppy waters of this dynamic industry alongside Francisco Lara Sikorski , a kindred spirit in the realm of digital artistry. The game’s sound design was not merely a background element but a central character that shaped the narrative and gameplay.
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