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Why Summer Coding Camps Are the Perfect Balance of Fun and Education for Your Children

Real Programming

Please read on to learn how our summer online coding classes balance fun and education. Vital Coding Languages Kids need to have productive screen time during the summer, and that means learning how to write code in the most relevant languages. Mathematics) has always embedded core math concepts into his coding classes.

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

“This book has probably taken more like two years due to the sheer scale of the task to write and design it.” Special Touches The production process doesn’t stop at writing and design. Once the concept is agreed, I start thinking about how it could look, playing around with design layouts.

Balance 156
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Solo dev Tomasz Kaye: “ChatGPT massively sped up the development of Axe Ghost”

PreMortem.Games

What started as a simple concept quickly turned into a game that challenges players with a mix of strategic depth and risk-reward mechanics. I used ChatGPT heavily while writing the backend Amazon service that handles the daily challenge.” I think this helps with keeping game dev burnout at bay.”

Dev 104
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How To Play-Test the Rules of Your Board Game

Brand Game Development

This guide comes in four parts: What are some guidelines for writing good rules? What are some guidelines for writing good rules? Rule writing can be business-like, resembling technicial writing in a lot of ways. Brandon: What are some guidelines for writing good rules? How do you test your rules?

Mechanics 130
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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Be direct when writing rules.

Balance 130
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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I The game is balanced on a multitude of variables, events, triggers, put together like a house of cards. There is not just one right path as the game features multiple endings, with randomized elements and unique events.

Pixel 211
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

But the morale and quality of life it can bring can be quite motivating, balancing & inspiring – if not all the above.” Write the idea down in as much detail as is feasible – what it looks or smells like, how it should seem or feel, what effects it should have on the viewer, or on the code. Balance your mental health.