Remove Balance Remove Content Remove Playtesting
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. I prioritize creating content based on what I believe will facilitate the games marketing efforts, he explains. No amount of playtesting is ever enough, he says. It became overwhelming, so I wanted to make something silly, fun, and kind of stupid to mix things up.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. “Playtesting is key. We actively connect with our audience on Instagram, Twitter, Facebook and TikTok, sharing updates, behind-the-scenes content and fun interactions.” We love the freedom that comes with remote work. ” The solution?

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny. At the moment, we’re focusing on getting the feeling and controls of the horse riding itself right, which can be quite complex.

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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

We were so excited to base our content around ancient China. But it took some tweaking to get the right balance. The team of White Star Studios closely monitored the results of early playtest sessions. Wu emphasizes the importance of creating a game that strikes a balance between realism and player enjoyment.

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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

We were so excited to base our content around ancient China. But it took some tweaking to get the right balance. The team of White Star Studios closely monitored the results of early playtest sessions. Wu emphasizes the importance of creating a game that strikes a balance between realism and player enjoyment.

Studios 104
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Well, after Beta 11 that’s where we find ourselves now, switching focus more and more to brand new elements that don’t need to adhere to any sort of core content accessibility requirements. There’s already a ton of core content--many hundreds of hours worth.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy. Once playtesting began in early 2023, player feedback further refined my vision. Plus, maintaining a healthy work-life balance is the most important thing you can do as a game dev.