Remove Balance Remove Data Remove Puzzle
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Game Balance and Fantasy Strike

Sirlin

Fantasy Strike is an interesting case study in game balance for an asymmetric game. I did the entire balancing process without any data at all, and now, after it’s all done, we have the data. In some games I’ve worked on, I’m one of the experts (Fantasy Strike, Street Fighter HD Remix, Puzzle Fighter HD Remix).

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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

The mobile hit Empires and Puzzles (E&P) by Small Giant Games (acquired by Zynga) has made over $600M in net-revenues while racking up around 60 million installs. While there have been numerous clones and follow up titles trying to get a piece of the ever growing puzzle RPG pie, none of them has had any meaningful success.

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Can Hay Day Pop Solve the Puzzle?

Deconstructor of Fun

A bold move for Supercell, going against giants that continue to rule the casual puzzle space. Their attempt with Spooky Pop likely informed some of the good decisions that led to HDP: balancing known wins and innovation, testing a recognizable and previously loved IP and following best practices from top casual games. Puzzle Pass.

Puzzle 52
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Oscar Hogervorst: “Iteration is one of the solutions to Steam’s many challenges”

PreMortem.Games

Oscar Hogervorst is founder and CEO of Steam Data Suite , a data-driven tool designed to give users insight in the inner workings of Steam and help them make informed decisions and strategies. Striking the right balance between marketing and game development is crucial, ensuring a unique and marketable product.

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Empires & Puzzles - From a Failing Company to a $700M Acquisition in a Year

Deconstructor of Fun

The reason for this acquisition was the success of Small Giant’s hit game, Empires & Puzzles. Since mid 2017, Empires & Puzzles has raked in $260M in net revenues with only 34M installs. data from the ever amazing Sensor Tower. data from the unrivalled GameRefinery. It has been there ever since. Wooga GmbH.

Puzzle 52
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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Even so, different types of video game-level designs, such as shooter-level design, platformer-level design, puzzle-level design, multiplayer-level design, etc. A game design document plays a crucial role in collating data from studying the players’ preferences, demographics, etc, and planning and creating a game that keeps them hooked.

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The Sweet Art of Feature Adaptation

Deconstructor of Fun

With a knack for puzzles, arcades, and simulation games. This approach allows them to integrate the feature more seamlessly into their existing game mechanics and maintain the delicate balance that keeps their players engaged. Take Candy Crush Saga , for example. They recently introduced their version of the Super Light Ball.

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