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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. Add to that, that the whole core of the game relies on that balance to be right to provide enough challenge, without becoming unfair or impossible. Yes, I would say balancing is the hardest part.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Play the Katanaut demo on Steam , full release later this year. Theres no safety net, no one to delegate tasks to, and its easy to get stuck in your own head. Motivation can also be tricky. Whats your creative process?

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VFX Reel Mistakes That Could Cost You Jobs

Filmustage

Moreover, crafting a compelling demo reel requires more than assembling work samples. Essential Elements of a Strong VFX Demo Reel In the ever-evolving landscape of filmmaking, technical proficiency and artistic judgment play a pivotal role in creating impactful visual effects. What is the ideal length for a VFX demo reel?

Render 52
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. As MysticDev prepares to release the demo of Chasmal Fear during Steam Next Fest in February, the Mojsovski brothers picked a couple of streamers to help playtest the game. “We’re

Horror 211
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. Play the demo now. We love the freedom that comes with remote work. It allows us to be flexible, creative and work in a way that suits us best.” ” So what exactly was the biggest challenge? ” The solution? .

Puzzle 138
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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

“With a small team and some pretty big ambitions, balancing priorities, time, and skills has been tough and still is!” ” Void Sails will be out on 1 May 2025, play the demo now on Steam. ” To stay focused and prevent themselves from getting lost in endless ideas, the team decided on a hard release deadline.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance. On the contrary, as you probably know, Cogmind is big on balance , an emphasis achieved initially through adherence to carefully designed patterns and formulas.

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