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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I believe in keeping a good work life balance. Also, making a plan early on and sticking to that plan helps a lot.” “Similarly to staying motivated, I feel it’s very important to keep a good work life balance. Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics.

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Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

PreMortem.Games

Balancing the rewards and demands of solo game development has been a significant part of Crumbaker’s journey. “I would say the largest advantage is having full control of the creative process and obviously not splitting the revenue with other devs.” The toll on your mental health can be quite high for solo devs.

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Love Letter: Elegantly Balancing a Game

Brand Game Development

The eight types of cards are elegantly balanced by short-term vs. long-term value. This game is excellent for teaching one of the fundamental lessons of game design balance: developing a trade-off. The post Love Letter: Elegantly Balancing a Game appeared first on Brandon the Game Dev.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

RimWorld is balanced around sitting on a single map, with everything easily accessible. This also meant we had less dev time to fix bugs or optimize performance. The post Ascent of Ashes dev switches to Godot halfway development Not as chaotic as Unity appeared first on PreMortem Games.

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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

They are the guardians of balance in the mystical creatures’ realm. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I

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Dev Diary: 03/17/17

Brand Game Development

That’s the purpose of the Dev Diary. I want you to see the specific challenges game devs encounter and conquer. This early data will give me a sense of how the game needs to be structured and at what levels its objectives need to be set in order to be balanced. I talk a lot about game development on this blog.

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