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Josh Salley has always been a big fan of gaming, but thought that gamedevelopment was out of his reach. “I I just assumed gamedevelopment involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. I believe in keeping a good work life balance.
For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into gamedevelopment, he says. Why did you become a solo developer? “Making games is extremely hard.
Fresh out of school Kaighen Finley started his own web & gamedevelopment company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If Balance your mental health.
With the discussions over the use of AI in gamedevelopment raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D
It’s the sort of game you can get your arms around in five minutes and understand the deeper elements of in twenty. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. The eight types of cards are elegantly balanced by short-term vs. long-term value.
This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo gamedeveloper Graham Reid great effort to finish his game. “I Making an eco-conscious game just really made sense to me.” Having a solid, realistic plan is everything.”
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. I’ve been hinting and hinting and hinting and hinting at a new board game project for a while. I’ll be documenting my whole gamedevelopment journey through a series of weekly updates.
When it comes to games, there are a handful of truths that are very important to realize. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through GameDevelopment.
Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I feel like I was put on Earth to make this game”, he says. “I’ve What are the biggest advantages of working solo?
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( GameDev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. However, unlike other games that implemented the feature almost identically sooner or later, Candy Crush Saga opted for a different version.
Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I feel like I was put on Earth to make this game”, he says. “I’ve What are the biggest advantages of working solo?
Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and gamedevelopment. The toll on your mental health can be quite high for a solo dev. Sometimes the game can take over that balance, but it is what it is.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Play-testing is so critical in board gamedevelopment that I’ve dedicated several articles to the subject. ” Need help on your board game? Click here.
The way I found to make this happen and what worked for me (after all, it may not work for other people) was to approach gamedevelopment with the same commitment as a regular job. Flexibility is vital in gamedevelopment, as inevitable changes can lead to unexpected improvements.
In fact, fulfillment often determines how big games are and how many components can be included. Many gamedevelopers think about fulfillment only after their project is complete – and you can certainly get away with it! Need help on your board game? It’s a tough balancing act!
Tomasz Kaye had prior gamedevelopment experience, with credits on Ibb & Obb and Chalo Chalo , but this time he went solo for his latest creation Axe Ghost. “It It wasn’t exactly a deliberate choice,” he explains, “I had a small game idea that I wanted to finish and publish, and it seemed doable alone.”
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Much like my old staple How to Get Big on Twitter as a Board GameDev , I’ll be covering everything you need to know to get started on Facebook as a board gamedeveloper.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Over the course of the last week, I’ve taken a bit of a left turn in the development of Highways & Byways. Need help on your board game? Want to learn gamedevelopment?
I am thrilled that many of you enjoyed Setting Up Social Media as a Board GameDev: A Primer Course. Marketing is a big concern for gamedevelopers, especially in the chaotic arena of social media. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Schmidt developed the game by himself, because “I’ve never been any other kind of developer”. Schmidt’s own spiritual journey and later his conversion to Islam, were all kickstarted by the video game Windwalker by gamedeveloper Greg Malone (and published by Origin in 1989).
Sign up for the GI Daily here to get the biggest news straight to your inbox Today marks the awaited release of indie title Protodroid Delta, a 3D action-platformer from solo dev Adam Kareem. Read more
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. The mark of a great gamedeveloper is to make great complexity and interaction come out of simple elements. Need help on your board game? Just here for Highways & Byways updates?
The annual GameDevelopers Conference (GDC) was held last week in San Francisco, boasting 28,000 attendees ! Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. Meet Penny! It can be hard, but it’s worth it.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. After all, I’m checking to make sure there are no serious balance issues that come out of repeated plays. I’ve already play-tested this game a ton. Need help on your board game?
Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I feel like I was put on Earth to make this game”, he says. “I’ve What are the biggest advantages of working solo?
You’ll be asked to enter the following: List Name – I use Brandon the GameDev Newsletter. You’ll very soon be receiving updates from Brandon the GameDev. Everything else is extra, so you have to strike this subtle balance. Short and descriptive. More personal that way. Direct messages.
Join my community of over 2,000 gamedevelopers, artists, and passionate creators. With this in mind, let’s talk about how exactly you can make board game rules. A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” 14 Rules for Board Game Rules.
Riding the Wave of Tech Evolution In an era defined by rapid innovation and evolution, the gamedevelopment industry continually grapples with the pressure to remain on the cutting edge. Dino Patti and Tadej Gregorcic , both co-founders of Coherence , a platform aiming to democratize multiplayer gamedevelopment.
.” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains. The indie gamedevelopment community here in Almaty is almost non-existent,” he says. Having an investor who believes in the game has been incredibly supportive,” he shares.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Most board game mechanics will not work as well as you intend them to. Good board gamedevelopers need to know when to drop mechanics and when to refine them. Click here.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. I talk a lot about the business side of board game creation. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Siri, make me an omelet… Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Many people see game rule books as a way to transfer information to players. It’s a tough balance. appeared first on Brandon the GameDev.
As the scope of the game evolved naturally over time, the dev duo assessed each feature addition to the game very carefully. “We Does it improve the mechanics of the game? Once the true potential of the game became clear, we tried to remain diligent in how we added additional mechanics.”
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Last week, I talked about how time-consuming and difficult it can be to get a board game working. It takes a long, long time for a board game to be fun. Click here.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. This week, I posted How to Work Alone in the Board Game Industry. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Over the years, I honed my skills to someday fulfill my ultimate life goal: creating a high-quality game all by myself.” For me, it’s definitely the lack of time during the day and the challenge of balancing personal life with work. What are the biggest challenges of working solo? What’s your creative process?
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube gamedev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
As far back as solo developer Sandro Luiz de Paula (aka ansdor) can remember he always wanted to be a gamedeveloper. But that didn’t discourage him at all: “I wouldn’t feel comfortable working on a game if I had to just follow someone else’s ideas.”
Board game quality testing is very subjective. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. The fact that you have to rely on qualitative metrics doesn’t mean you can’t take a scientific approach to perfecting your game. .”
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Force players to balance tactics and strategy. Getting into the gameplay of Pandemic itself, you notice that the game creates all kinds of interesting decision points at every turn.
Indeed, on the Pangea Games Facebook group where we regularly give away free board games, Root has by far the most popular prize we’ve ever given away (all three times we’ve done it)! Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
ALT By far the most common boring common work as a gamedev is “waiting for the game or level to finish building”. Build times are probably the greatest time period of lost productivity and boredom among gamedevelopers the world over. Figuring out who needs to be in a meeting is a real delicate balance.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. This is a process I follow to ensure a game’s quality. This method may not be appropriate for every developer, every team, or every game, but it is one I like. Click here.
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