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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. The toll on mental health can be quite high for solo devs. How do you deal with that?

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. I wanted to make a game completely on my own to balance my professional life as a game developer working with big teams.” are answered in his regularly updated dev blog.

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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Don’t believe a dev who says “I’ve never wanted to flip the table because of some useless play-testing feedback.” Just here for Highway s & Byways updates?

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How to Get Big on Twitter as a Board Game Dev

Brand Game Development

I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. Getting Started Getting Noticed Refining Your Approach Using Twitter for More than Just Tweeting Key Takeaways for Game Devs. I won’t get into the details of where to go and what to click. Keep your bio to the point.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. After all, I’m checking to make sure there are no serious balance issues that come out of repeated plays. appeared first on Brandon the Game Dev. That’s a good thing!

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The Agony of the Almost Finished Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Because board games are complicated systems, you will also reach this point one day. You’ll reach a point where there is nothing left to do but tweak the game.

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How to Turn Negative Play-Test Feedback into a Brilliant Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. If you have serious issues like balancing that require the introduction of large rule changes or new mechanics, you need to test before opening your game up to blind play-testers.