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Balancing creativity and deadlines in game development

Game Developer

The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.

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Deep Dive: Balancing the genre-bending beats of God of Rock

Game Developer

Striking the right balance between two genres means knowing what you want before development even begins.

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SKALD: Against the Black Priory is an old school CRPG with modern sensibilities

Game Developer

Developer Anders Lauridsen talks about balancing contemporary expectations with the look and feel of a retro genre.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. They are the guardians of balance in the mystical creatures’ realm.

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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” Why did you become a solo developer? I never enjoyed programming very much and just assumed game development involved writing code all day.

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Balancy raises $700,000 in funding round

GamesIndustry.biz

Gaming software firm Balancy has raised $700,000 in a funding round led by mobile industry veterans. As reported by Pocket Gamer , the funds raised will be used to grow Balancy's software as service platform, and its ability to aid small and mid-size studios to run and monetise live service games. Read more

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