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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

With a knack for puzzles, arcades, and simulation games. The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Titles like Match Factory , Triple Match 3D , and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. In many respects, this change isn’t particularly surprising.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. With his free, experimental 2.5D His preliminary conclusion?

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.

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The Sweet Art of Feature Adaptation

Deconstructor of Fun

With a knack for puzzles, arcades, and simulation games. Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress. Take Candy Crush Saga , for example.

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Deliver At All Cost by Far Out Games is a destructive joyride through a 1950s wonderland

PreMortem.Games

Silly things He admits that game- and level design was a real puzzle to solve in the semi-open world that allows players to carve their own paths by smashing through just about everything. “It It was definitely a challenge,” Olsson admits, referring to balancing player freedom with cohesive level design. And that’s certainly the case!”