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4 Lessons from Ticket to Ride for Aspiring Board Game Designers

Brand Game Development

On top of that, the experience for beginners and the experience for advanced players are different enough to keep the game engaging even as you learn more about it. For these reasons and more, we’re going to dive into Ticket to Ride and talk about what new board game designers can learn from this 15-year-old game.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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How to Make the Perfect Board Game Rule Book

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board game design and development. This week, I want to zero in on the subject of making the perfect board game rule book. Who is Chad?

Writing 130
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixth of a 19-part suite on board game design and development. Need help on your board game? What follows is a lightly edited transcript of our direct messages on Discord.

Mechanics 130
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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Game mechanics are how we bring the core engine of a game to life.

Mechanics 130
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A Guide to Designing Multiplayer Games

Logic Simplified

The Demand for Multiplayer Games There is a great demand for multiplayer games and it is the tech experts, creative thinkers, and game designers who have made them what they are today. Let’s elaborate on how multiplayer game design isn’t as simple as just throwing together some mechanics and calling it a day.

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Picking Apart Baldur's Gate 3, Part 2 (Talkin' 'Bout D&D)

The Bottom Feeder

Then I can sell my games to them eventually, much as a catfish eats the scum at the bottom of a lake. It's also a great opportunity to pick apart a good game's design. If a game sells well, that means every choice it made was correct, and you should pick over the carcass for ideas to steal with all speed. 5E for short.)

Writing 103