Remove Balance Remove Engine Remove Playtesting
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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny. Also, Unreal Engine 5 and its tools allow us as a developer to reach new levels of visual fidelity and detail that we absolutely wanted to play around with and show off.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play. In 2017, Valve quietly removed Aztec from the current CS:GO / CS2 mapcycle, and it has since been permanently replaced by its more balanced modern successor Ancient.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Things were getting serious three years later when Ryding decided to quit his job as a software engineer and work full time as a game developer. One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy.

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Windstorm: The Legend of Khiimori takes equestrian gaming to 13th century Mongolia

PreMortem.Games

We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny.” Also, Unreal Engine 5 and its tools allow us as a developer to reach new levels of visual fidelity and detail that we absolutely wanted to play around with and show off.”

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 12 was a part of that new direction with its expanded Garrisons , new faction interactions, and the Scrap Engine , but the main thrust is still in progress, aiming to bring tons of new items, robots, and maps for them to inhabit. I’ve organized an overview of some of Cogmind’s special item balancing mechanisms below.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Tech-wise, it's a vertical slice "learn Unreal 4" project, a big shift from a studio that used to roll its own in-house engine. Episode 08: "A Couple Years of Hard Work" is when they make their first in-engine prototype demo to figure out environment art and player locomotion. What's the balance? Again, what's the balance here?

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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Game Environment Design Game engines like Unity offer intuitive tools that are used to create spatial layouts with intricate details and dynamic lighting systems. Playtesting Playtesting involves testing a game with real players to assess its design, functionality, and entertainment value.