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The Sweet Art of Feature Adaptation

Deconstructor of Fun

When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. When a new feature or event makes waves in a particular game, it's only natural for others within the same genre to take notice.

Feature 98
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Horse Reality by Studio Deloryan strikes the right balance between science and gameplay

PreMortem.Games

Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts. Ultimately, in such cases, we prioritise features that enhance player happiness as we tend to call it, Roodhooft continues. Play Horse Reality for free here.

Balance 104
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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Balancing build compared to buy Launched in 2019, QORPO features more than 700,000 registered users globally and logs more than 100,000 daily users across its collection of first-party games. Using additional AWS technologies, QORPO also developed an extensive ecosystem to support feature additions to its many titles.

AI 85
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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

As players build their cyberpunk metropolis, balancing relationships with factions that hold competing visions of the future, they’re drawn into a world where each card played brings them closer to either utopia or ruin. We had to scale back and prioritize the most essential features to meet our timeframe,” Negrei says. “It

Fantasy 104
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Artistic vision on a budget: A guide to balancing creativity and finance

Filmustage

Case studies: Successful balancing of art and finance in films Filmmaking history offers numerous examples of the successful balancing of art and finance. With a meager budget of $7,000, Rodriguez wrote, directed, produced, and edited this feature, showcasing that creativity can indeed thrive under financial constraints.

Balance 96
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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

” When asked about the feature of the game they’re most proud of, Casals has a tough time picking just one. ” This Tilt Scale, as the team lovingly calls it, has since become an unofficial metric for measuring features in the game. “We ask ourselves, ‘How many tilts is this feature worth?’

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

I remember when an Early Access update added the overworld feature. Disappointed by the lack of integration of the overworld feature into RimWorld, he further developed his idea. RimWorld is balanced around sitting on a single map, with everything easily accessible. It looked really exciting to me, he says.

Dev 104