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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?

Film 52
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Script Breakdown Revolution: From Paper to Pixels

Filmustage

It is the foundation for pre-production planning, balancing creative ideas and their implementation. Film production was no exception. Each tool has contributed to reducing manual labor , minimizing errors , and allowing creative teams to focus more on the artistic aspects of film production.

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Making Lucid with Eric Manahan

Game Dev Unchained

This time, the narrative revolves around Eric Manahan , the former architect who found solace in pixelated characters and captivating storylines. The pixelated game wasn’t just beautiful, but it was also a product of a single developer. Pen and paper, sketching ideas out, then translated them into pixel art.”

Indy 64
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How to create an animation production pipeline with Flaneer on AWS?

AWS Games

Animation has boomed in recent years and it’s now present in nearly every film or television show. AWS Elastic Load Balancing (ELB) and AWS NICE DCV to let you stream your software in the best conditions, up to 4 screens in 4K! Blog Authors: Jean-Régis De Vauplane and Martin Muller - Flaneer, Youcef Banchene and Hossam Basudan - AWS.

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What is Cel Shading & How to Use It?

Game Designing

Usually, Japanese anime films and video games feature this distinct look. Animation enthusiasts applaud this film for making cel shading a thing among Western creators as well. To explain this in simple terms, we will go back to Studio Ghibli, an acclaimed Japanese animation film studio. Some also refer to it as toon shading.

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Realism in Motion: The Integration of Motion Capture in Game Animation

iXie gaming

Just like how games have moved from simple pixel images to lifelike visuals, mocap has changed from stiff movements to detailed performances. Developers need to find a balance between realism and gameplay, making sure characters move in a way that feels real but also enjoyable to play.

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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. The game is balanced on a multitude of variables, events, triggers, put together like a house of cards.

Pixel 211