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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest. They are the guardians of balance in the mystical creatures’ realm. Thankfully, theres always social media.

Media 260
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. Im also trying hard to learn how to separate my game development and personal life. I dont want to work on my game 7 days a week. Because Houllier is working alone, he needs players feedback to shape his games. I want to work smart, not hard.

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. The first are people making a board game as a labor of love, who know they’re taking their sweet time on it, and they’re OK with it. And the second camp?

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

“I used to attend a lot of game development events and conferences, but now I’m more interested in just focusing on making games.” The development of Selfloss was initially funded by Khoroshavin himself through his job as a lecturer in game design and Unreal Engine at ITMO University in Saint Petersburg.

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Game Design Elements You Don't Want to Forget!

DameDev.tv

There are some game design elements you don't want to forget, because if you miss them, your game could lack the polish it needs. Parallax Backgrounds Parallax Backgrounds, in 2D games, give the illusion that you are in a real world. Parallax shows up, especially in side-scroller games, when a character is moving.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

After all, I’m checking to make sure there are no serious balance issues that come out of repeated plays. I’ve already play-tested this game a ton. I even blind play-tested it at a game design convention. Need help on your board game? “How many blind play-tests does your board game really need?”

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How to Learn Complex Material Quickly

Brand Game Development

In the world at large, primary sources can include all sorts of things: data from your business, academic journals, videos, blogs, magazines, news sites, social media, books, and so on. Want to learn game development? I’ve updated the game to Version State Route 8, and it’ll probably be State Route 9 by tomorrow.

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