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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. The first are people making a board game as a labor of love, who know they’re taking their sweet time on it, and they’re OK with it. And the second camp?

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Game Design Elements You Don't Want to Forget!

DameDev.tv

There are some game design elements you don't want to forget, because if you miss them, your game could lack the polish it needs. Parallax Backgrounds Parallax Backgrounds, in 2D games, give the illusion that you are in a real world. Parallax shows up, especially in side-scroller games, when a character is moving.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

After all, I’m checking to make sure there are no serious balance issues that come out of repeated plays. I’ve already play-tested this game a ton. I even blind play-tested it at a game design convention. Need help on your board game? “How many blind play-tests does your board game really need?”

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How to Learn Complex Material Quickly

Brand Game Development

In the world at large, primary sources can include all sorts of things: data from your business, academic journals, videos, blogs, magazines, news sites, social media, books, and so on. Want to learn game development? I’ve updated the game to Version State Route 8, and it’ll probably be State Route 9 by tomorrow.

Dev 130
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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? I studied Game Design at UAT in Tempe, AZ and graduated with honors in 2009.

Mechanics 130
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Solo dev Tomasz Kaye: “ChatGPT massively sped up the development of Axe Ghost”

PreMortem.Games

I think we have a similar attitude about what ‘good game design’ is, mechanically. One of the things we talked about was the possible implementation of a timer in Axe Ghost’s Daily Challenge mode, which was prompted by talking about chess timers and how they alter chess games.

Dev 104
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

“I used to attend a lot of game development events and conferences, but now I’m more interested in just focusing on making games.” The development of Selfloss was initially funded by Khoroshavin himself through his job as a lecturer in game design and Unreal Engine at ITMO University in Saint Petersburg.