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Meta x Kwalee: Leveling Up Mobile Gaming with Hybrid Monetization and AI

Deconstructor of Fun

Together, they explored what’s fueling the industry’s evolution—from ad spend optimization and AI-driven user acquisition to the rise of hybrid casual games and today’s game-changing creative strategies. Ryan agrees, but he emphasizes that implementing hybrid monetization is no easy plug-and-play solution.

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Bucking the Recession in Mobile Gaming

Deconstructor of Fun

and Deconstructor of Fun’s latest collaborative report, we dive deep into a comprehensive analysis of the mobile gaming sector and which genres are defying the economic slowdown. These three factors have traditionally made mobile gaming venture capital (VC) friendly, which brings in the capital that keeps the flywheel going.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

The mobile gaming industry has exploded recently. Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development.

Engine 52
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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

“At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding. One of the biggest things that sets it apart, aside from the space station design, is the ability to design mobile stations, mobile factories, battleships, and cargo haulers, by slapping rockets onto any of your creations.

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Mobile gaming loyalty is key to lasting revenues

Game Daily

The mobile games market is dominated by a few titles that players return to again and again. Fostering that kind of loyalty is crucial, especially given that only around two percent of a game’s player base can generate up to 95 percent of its in-app purchase revenue. The report is also based on interviews with players.

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Telegram x Web3 Gaming: Why So Popular and How Can I Get In On This?

Deconstructor of Fun

Guest post by David Fox , founder of Double Coconut — a design and development studio that has delivered hit mobile and web games for partners such as EA Sports, WB Games, Microsoft Casual Games, and more. Experience with idle games — making a repetitive action seem fun and not taxing — is key.

Games 52
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5 Reasons Why Command & Conquer Didn’t Become a Rival on Mobile

Deconstructor of Fun

Both of the authors are true fans of Command & Conquer franchise and both of the authors understand all to well how hard it is to ship a hit mobile game. No matter how you look at it, Command and Conquer Rivals is a good mobile game and the team behind it should be proud of the game they shipped.

Mobile 52