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Balancing creativity and deadlines in game development

Game Developer

The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.

Balance 300
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How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

Some of these could be obtained by playing through the event, while others required in-app purchases, so there was a balance in trying to keep all players relatively happy. For example, in the Spy Family collaboration event, players could obtain outfits, emotes, gliders, ornaments, and many other items inspired by the show.

Animation 130
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Initially, I wanted to build games, but invested my eggs in web development first because I thought I was being pragmatic.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development. Merits: Easy to learn and use for rapid development.

Engine 52
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. Still, Nowell strives to maintain a healthy work-life balance.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. ” He envisions a future where all game development is AI-assisted.

AI 190
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. I believe in keeping a good work life balance.

Balance 195