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Balancing creativity and deadlines in game development

Game Developer

The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.

Balance 305
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. I believe in keeping a good work life balance.

Balance 195
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How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

Some of these could be obtained by playing through the event, while others required in-app purchases, so there was a balance in trying to keep all players relatively happy. For example, in the Spy Family collaboration event, players could obtain outfits, emotes, gliders, ornaments, and many other items inspired by the show.

Animation 130
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Initially, I wanted to build games, but invested my eggs in web development first because I thought I was being pragmatic.

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Love Letter: Elegantly Balancing a Game

Brand Game Development

It’s the sort of game you can get your arms around in five minutes and understand the deeper elements of in twenty. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The eight types of cards are elegantly balanced by short-term vs. long-term value.

Balance 130
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. Still, Nowell strives to maintain a healthy work-life balance.

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Some Factors to Managing a Team

Game Developer

The operation of an efficient game development team is extraordinarily difficult to balance. These are a few key factors I have found influence the operations the most.

Balance 237