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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. Next, I start generating assets for the game with AI, like locations, character designs etc.”

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How to Balance Time, Resources, and Costs in Mobile Game Development?

Big Games

Embarking on the ambitious journey of mobile game development is akin to setting sail on uncharted waters. The path is fraught with multifaceted challenges for any game development company or mobile game development services provider. How to Start Mobile Game Development?

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I A point of interest in the indie game sea.”

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Video game mechanics: A Beginner’s Guide

Logic Simplified

Game mechanics include everything from character movement and battle mechanics to puzzle-solving and resource management. Successful video game mechanics give players a sense of challenge, progression and reward, keeping them engaged for hours. Game Designers' role in video game mechanics 1.

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Ways To Balance The Simplicity And Complexity In A Game

Big Games

The main aim of the game developers is to make sure the gaming app is engaging and interactive, whereby they can gain a larger user base and get a share in the marketplace. When we talk about building engaging and interactive mobile games, there are a few things that have to be considered while developing games.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. Evan Anthony: “Alternating between two timelines with such different visual designs, mechanics, and stories has been a real brain puzzle for us.

Art 138
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‘Yar’s Rising’ and Reimagining Classics for Game Development with James Montagna | 347

Game Dev Unchained

’ Through our discussion, I gained a profound appreciation for the delicate balance required to honor the original’s spirit while introducing innovative gameplay mechanics that captivate a new generation of gamers. This balance was achieved through a combination of careful planning and creative experimentation. .