Balancing creativity and deadlines in game development
Game Developer
SEPTEMBER 5, 2024
The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.
This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Game Developer
SEPTEMBER 5, 2024
The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.
Game Developer
NOVEMBER 18, 2024
First of a three-part series on combat-focused game balance design, exploring its evolution and showcasing successful case studies.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
PreMortem.Games
APRIL 29, 2025
With The Darkest Files , Berlin-based indie studio Paintbucket Games has crafted a gripping, meticulously researched narrative game that delves into the legal and moral aftermath of World War II. Its a game about memory, justice and the courage to stand against collective denial. “His story deserves to be told.”
Game Developer
NOVEMBER 15, 2024
After 5 years designing game economies generating $150M+, I've compiled my knowledge into a detailed 7-chapter guide on game economy, balance, and monetization.
Game Wisdom
APRIL 18, 2025
Chance vs. Choice: Balancing RNG and Player Agency in Modern Games Josh Bycer josh@game-wisdom.com In the evolution of modern game design, few concepts have sparked as much debate as the balance between chance and player choice.
Game Developer
SEPTEMBER 16, 2024
An exploration on how different photography games measure player progress, and how to balance progression metrics and artistic freedom.
Game Developer
JANUARY 24, 2024
Your difficulty curve has a major role to play in preventing players from churning in your games.
PreMortem.Games
AUGUST 3, 2023
Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. I believe in keeping a good work life balance.
PreMortem.Games
JANUARY 6, 2025
Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest. They are the guardians of balance in the mystical creatures’ realm. Putnais dedication to his vision is unwavering.
Game Developer
APRIL 30, 2024
Exploring how failure cascades shape gameplay in simulation games like Songs of Syx and Rimworld, balancing dramatic stories with player recovery opportunities.
GamesIndustry.biz
MARCH 13, 2024
Gaming software firm Balancy has raised $700,000 in a funding round led by mobile industry veterans. As reported by Pocket Gamer , the funds raised will be used to grow Balancy's software as service platform, and its ability to aid small and mid-size studios to run and monetise live service games.
Game Developer
JUNE 26, 2023
THQ Nordic tries to find a balance in making its games accessible to everyone while also letting the physical PC releases feel like events unto themselves.
PreMortem.Games
NOVEMBER 4, 2024
Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. But initially, Techotopia was a completely different game. But after reviewing similar games on the market, the team picked a new direction.
Indie DB
JANUARY 13, 2025
The coding experience is one of the core pillars, allowing players to create crazy, imaginative attacks that would be impossible in most games. But balancing can be tough.
Game Developer
FEBRUARY 7, 2023
Reviving a class series is a careful balance of appealing to players both new and old. Here's how Tribute Games approached it.
PreMortem.Games
DECEMBER 6, 2024
The game blends turn-based strategy with management and is set in a rowdy inn where adventurers and rival guilds collide. The idea for Dungeon Inn was born during a board game session. I love board games, says Minjin Ko, co-founder of Cat Society. This visual style was inspired by Yvan Duque, an artist that Hyemyung admires.
Game Developer
MARCH 6, 2025
'Part of Pantaloons mission as an indie label is to restorewhat we believe to bethe broken power balance in the indie publishing world.'
Logic Simplified
APRIL 4, 2025
Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? Synchronization: Ensures that game states remain consistent across all clients.
PreMortem.Games
FEBRUARY 21, 2025
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.
GamesIndustry.biz
AUGUST 12, 2024
By the time Assassin's Creed Shadows launches this November, the game would have been in development for four years. It's great to work on a game that comes after something with the pedigree of Valhalla," explains lead producer Karl Onnée.
Game Developer
AUGUST 29, 2023
The 15-year-old Mimimi Games is choosing to shut down as its founders recognize the growing scope of its games were leading to an improper work/life balance.
Game Developer
APRIL 18, 2023
The cooking game genre has sort of an uncanny valley: to be real, or not to be real. Here's how one studio approached it.
PreMortem.Games
NOVEMBER 20, 2024
First-time Swedish developer Far Out Games has meticulously crafted a neon-drenched Americana, complete with pink motels, sun-soaked suburbs and classic diners, all ready to be obliterated by you and your unstoppable delivery truck. We think it brings a certain atmosphere to the game that ties everything together in a nice way.”
PreMortem.Games
DECEMBER 18, 2024
For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into game development, he says. Making games is extremely hard. “Making games is extremely hard.
Game Developer
DECEMBER 4, 2023
The operation of an efficient game development team is extraordinarily difficult to balance. These are a few key factors I have found influence the operations the most.
PreMortem.Games
SEPTEMBER 13, 2023
People often see her gracefully gliding on water as she oversees the South African-based Africa Games Week (AGW). Let’s meet the younger version of ‘our swan’ and explore her recent surf further downstream into the island of video game events, an adventure that began just a year ago. “I don’t want to!”
Real Programming
SEPTEMBER 27, 2023
Once you grasp the fundamentals, kids can build things like their own games or custom Minecraft modifications. Parents have struggled to get their kids to embrace homework decades before online coding existed, so part of the challenge about finding the right balance between the two involves sticking to each one. Much has changed.
Deconstructor of Fun
NOVEMBER 12, 2024
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. In the ever-evolving landscape of the gaming industry, it's no secret that games often draw inspiration from one another.
AWS Games
DECEMBER 18, 2024
Live service and multiplayer games must continually evolve in order to offer high-performance and immersive experiences. The feature sets of these games have continuously expanded to include real-time matchmaking, cross-play, in-game transactions, and social interactions.
Game Developer
MAY 29, 2024
How do you make a VR game fun for the whole family?
PreMortem.Games
OCTOBER 28, 2024
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
PreMortem.Games
FEBRUARY 24, 2025
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. The name Ticking Clock Games serves as a reminder for the team to stay on track and meet deadlines.
GamesIndustry.biz
FEBRUARY 28, 2023
Nordic Game today released the results of an investigation into sexual harassment allegations against two staffers, with the external firm hired to look into the matter saying the event organizer has likely violated the Swedish Discrimination Act. Read more
iXie gaming
APRIL 23, 2025
The global gaming industry is booming and yet, most Unity-based titles fail to sustain player attention or generate long-term value. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. Because success isnt defined by shipping a playable build. Its the opening move.
iXie gaming
NOVEMBER 27, 2024
Multiplayer games are becoming more complex every single day – but so is the challenge of maintaining a stable, high-performance environment. After all, that small amount of time is all it takes to win or lose a game! Critical Hidden Challenges in Scaling Multiplayer Games What kind of troubles should you watch out for?
GamesIndustry.biz
MAY 22, 2024
The co-op third-person shooter, which was published by PlayStation and developed by Arrowhead Games, was released in February and has gone on to sell 12 million copies in three months. It is now PlayStation's fastest-selling game – bigger than God of War, or Spider-Man or Uncharted. Nobody expected the success of Helldivers 2.
Game Refinery
MARCH 20, 2025
Weve previously explored how collaborating with fan-favorite IPs as part of a LiveOps strategy can have a drastic impact on in-game performance, and that logic very much applies to anime crossovers. Interestingly, it also launched alongside a new permanent in-game feature: special abilities.
PreMortem.Games
APRIL 17, 2023
Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Game development is a natural medium for my range of skills and interests”, he says and so he ‘pivoted sharply’ into game development after two years. I function well like that.” Why did you become a solo developer?
Brand Game Development
SEPTEMBER 24, 2019
This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
PreMortem.Games
JANUARY 30, 2025
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. While the ability to shape every aspect of the game without compromise is a major advantage, he acknowledges the downside: Wearing all the hats can be overwhelming. That done is better than perfect.
iXie gaming
MARCH 28, 2025
By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Game art has undergone a seismic transformation over the past decade, driven by technological advancements, evolving player expectations, and a rapidly growing industry.
GamesIndustry.biz
SEPTEMBER 6, 2024
Dutch Game Garden will close its doors as of January 2025.
Real Programming
JULY 30, 2024
Thankfully, summer coding classes for kids make learning fun with generous, deep-dive sessions that revolve around creating a real video game. Please read on to learn how our summer online coding classes balance fun and education. Video Games Are a Carrot Motivated students are better learners because they don’t need to be forced.
Expert insights. Personalized for you.
We have resent the email to
Are you sure you want to cancel your subscriptions?
Let's personalize your content