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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. I believe in keeping a good work life balance. The Nightmare Escape is a horror game. It’s a great question and something that I think a lot of horror games fail to achieve.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Based in the city of Ohrid in North Macedonia, the two brothers Bobby and Zhanko Mojsovski work hard on their next game, the bodycam survival-horror shooter Chasmal Fear. That’s when we asked ourselves what it would be like to create a bodycam sci-fi survival horror.” Our games are made for the players.

Horror 211
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. Still, Nowell strives to maintain a healthy work-life balance. Inspiration Solo developer Hitori (working under the name Hitori De productions) always dreamt of creating games by himself. It was relatively easy.

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Creepy horror game Supernormal by solo dev Hitori De Productions is the start of a series

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. For me, it has always been a goal to make Hitori De Productions mean something in the world of indie horror games”, he says. “I That’s why working in a team was never enjoyable for me.” It was relatively easy.

Horror 104
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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. Tomb of Horrors is a very cool experiment, but it is not a well-considered one. And that's it!

Horror 78
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How Kepler Interactive balances artistic vision with gaming innovation

GamesIndustry.biz

Kepler Interactive already boasts one of the more eclectic portfolio of games, from the New Caledonia inspired blue seas of Tchia to the survival horror adventure game lauded for its nightmare fuel visuals, and maintains a creative studio that allows the company to collaborate with different mediums in art and culture. Read more

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Alan Wake 2: The art of horror

Game Daily

Kyle Rowley: We wanted to figure out what kind of horror experience we wanted to make, based on Alan Wake as an established franchise, and the things that we did in the first game. Early on, we wanted to identify ourselves as more of a psychological horror game. So psychological horror made a lot of sense for us. We try to vary.

Horror 52