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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. Add to that, that the whole core of the game relies on that balance to be right to provide enough challenge, without becoming unfair or impossible. Yes, I would say balancing is the hardest part.

Co-op 104
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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

No amount of playtesting is ever enough,” he says. “I No amount of playtesting is ever enough. I tried to ensure I heard all the players’ opinions and did many playtests with thousands of players, but there were still flaws at release.” It can affect your mental health, but I try to find balance between life and work.

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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Playtesting is a huge part of the process, but also biased if you find yourself asking the same individuals for help. Theres no safety net, no one to delegate tasks to, and its easy to get stuck in your own head.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. Playtesting Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. No amount of playtesting is ever enough, he says. I want to work smart, not hard.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We Add to that, that the whole core of the game relies on that balance to be right to provide enough challenge, without becoming unfair or impossible. Yes, I would say balancing is the hardest part.”

Co-op 138
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “Talk with the players and do lots of playtesting. They will then not see that part of the facility during this playthrough. “I say it’s 50/50.

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