article thumbnail

Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

No amount of playtesting is ever enough,” he says. “I No amount of playtesting is ever enough. I tried to ensure I heard all the players’ opinions and did many playtests with thousands of players, but there were still flaws at release.” It can affect your mental health, but I try to find balance between life and work.

article thumbnail

Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance. On the contrary, as you probably know, Cogmind is big on balance , an emphasis achieved initially through adherence to carefully designed patterns and formulas.

Balance 52
article thumbnail

In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We Add to that, that the whole core of the game relies on that balance to be right to provide enough challenge, without becoming unfair or impossible. Yes, I would say balancing is the hardest part.”

Co-op 138
article thumbnail

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Tom Francis

Board setup is random with some attempt at balance, plus a balancing rule: One player chooses which corner to start in, then the other player takes the first turn. The Dark Horse also lets you trample (move options may be used as attacks), the Pale Horse is more nimble (move to any unoccupied space in range 2).

article thumbnail

Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “Talk with the players and do lots of playtesting. They will then not see that part of the facility during this playthrough. “I say it’s 50/50.

Horror 211
article thumbnail

Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

But it took some tweaking to get the right balance. The team of White Star Studios closely monitored the results of early playtest sessions. Wu emphasizes the importance of creating a game that strikes a balance between realism and player enjoyment. It showed that players preferred a less hardcore approach.

Studios 104