Remove Balance Remove Playtesting Remove Writing
article thumbnail

Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. I used ChatGPT heavily while writing the backend Amazon service that handles the daily challenge. No amount of playtesting is ever enough, he says. It became overwhelming, so I wanted to make something silly, fun, and kind of stupid to mix things up.

article thumbnail

Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “Talk with the players and do lots of playtesting. They will then not see that part of the facility during this playthrough. “I say it’s 50/50.

Horror 211
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Playtest a Ton. Be direct when writing rules.

Balance 130
article thumbnail

Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. This allowed us to solidify our narrative over time instead of being rigidly prescriptive from the start and writing ourselves into a corner. Even with no tutorial.

article thumbnail

Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. This allowed us to solidify our narrative over time instead of being rigidly prescriptive from the start and writing ourselves into a corner. Even with no tutorial.

article thumbnail

Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

” “Our goal is to build our games holistically where music, interaction, art and writing all inform one another and iteratively improve throughout the development process. This time around we’re putting a lot more time and resources into playtesting and catching problems early.”

Art 138
article thumbnail

How to Work in a Team in the Board Game Industry

Brand Game Development

I’ll also be writing responses for Will. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. Along with handling all the business, Ben has playtested and helped develop our designs. You help balance out each others’ weaknesses.