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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. I’m not good with story telling or puzzle design, so combining some expertise would be nice.” It’s something different.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. This gave the studio a bit of an outsider perspective. Evan Anthony: “Alternating between two timelines with such different visual designs, mechanics, and stories has been a real brain puzzle for us.

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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. Playrix released Puzzle Breakers into soft-launch in late 2019. Puzzle RPGs on Mobile.

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Deliver At All Cost by Far Out Games is a destructive joyride through a 1950s wonderland

PreMortem.Games

Silly things He admits that game- and level design was a real puzzle to solve in the semi-open world that allows players to carve their own paths by smashing through just about everything. “It It was definitely a challenge,” Olsson admits, referring to balancing player freedom with cohesive level design. And that’s certainly the case!”

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Ways To Balance The Simplicity And Complexity In A Game

Big Games

Therefore, the balance between simplicity and complexity is what is expected by the users, any game that satisfies this aspect is bound to succeed. Is It Easy To Balance Simplicity And Complexity? Ways Of Balancing The Game There are different ways in which you can balance a game.

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How to Balance Time, Resources, and Costs in Mobile Game Development?

Big Games

The triumvirate of time, resources, and costs poses a perennial puzzle that demands strategic thinking and a nuanced understanding of the dynamic gaming landscape. Balancing speed and thoroughness is essential to deliver a polished product that meets the project’s goals and user expectations. appeared first on Hashbyte Studio.

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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

That was when in 2013 I joined as a partner in a studio that produced small advergames and games for exhibitions among other services. However, the studio still focused on the advertising area and my interests were increasingly focused on the games. Finally, maintain a healthy balance between work and rest.

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