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The Art of the Spiral: Failure Cascades in Simulation Games

Game Developer

Exploring how failure cascades shape gameplay in simulation games like Songs of Syx and Rimworld, balancing dramatic stories with player recovery opportunities.

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Deep Dive: Balancing the authentic culinary experience with Chef Life: A Restaurant Simulator

Game Developer

The cooking game genre has sort of an uncanny valley: to be real, or not to be real. Here's how one studio approached it.

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

On the other hand, we knew that ‘be a Mongolian courier rider’ would appeal to a wider group of people than ‘manage a riding stable’ And that the historical setting would allow us to reach players that wouldn’t otherwise pick up an equestrian simulator game.

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The Sweet Art of Feature Adaptation

Deconstructor of Fun

With a knack for puzzles, arcades, and simulation games. This approach allows them to integrate the feature more seamlessly into their existing game mechanics and maintain the delicate balance that keeps their players engaged. Take Candy Crush Saga , for example. They recently introduced their version of the Super Light Ball.

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Scaling Multiplayer Games: The Hidden Challenges and Testing Solutions for Peak Performance 

iXie gaming

Balancing these protocols is essential for managing the rapid transfer of player actions without creating excessive strain on the network. However, accurate prediction becomes exponentially more difficult at scale, demanding rigorous, data-driven testing to perfect the balancing act between real-time responsiveness and server-side accuracy.

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VR Can Improve Your Skills

Played with Fire

VR simulations mimic real-life activities, such as catching objects or navigating obstacles, refining muscle memory through controlled repetition. Full-Body Coordination and Balance VR extends beyond hand-eye coordination to full-body movement training. Applications of VR in Reflex and Coordination Training 1.

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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Players don’t want a video game, they want a simulation of a video game. Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. “The modern gaming ecosystem is killing true video games”, he says earnestly. For me, these are not games, they are guided tours!”

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