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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I just assumed game development involved writing code all day.” I never enjoyed programming very much and just assumed game development involved writing code all day. So I spend some time just thinking and writing down ideas.” I believe in keeping a good work life balance.

Balance 195
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The Sweet Art of Feature Adaptation

Deconstructor of Fun

When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. Others take a more cautious approach, customizing and tailoring new features to align with their game's mechanics and balance.

Feature 98
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Why Summer Coding Camps Are the Perfect Balance of Fun and Education for Your Children

Real Programming

Please read on to learn how our summer online coding classes balance fun and education. Vital Coding Languages Kids need to have productive screen time during the summer, and that means learning how to write code in the most relevant languages. They’re genuinely hungry to learn, so they push themselves.

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Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

PreMortem.Games

Balancing the rewards and demands of solo game development has been a significant part of Crumbaker’s journey. I write down all of the ideas, and pick the best ones that I think would appeal to other people, and be feasible to make in a reasonable amount of time.” ” What’s your creative process?

Dev 104
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. I used ChatGPT heavily while writing the backend Amazon service that handles the daily challenge. It became overwhelming, so I wanted to make something silly, fun, and kind of stupid to mix things up. Doggy Dont Care is all those things in the best possible way.

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

This book has probably taken more like two years due to the sheer scale of the task to write and design it.” Special Touches The production process doesn’t stop at writing and design. Author Richard Moss had long been interested in writing about the subject. “I

Balance 156
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Writing a Script Synopsis for TV vs. Film

Filmustage

A synopsis demands exactly this challenge, regardless of whether you're writing for a feature film or a multi-season TV series. Film synopses must pack a complete story arc into one piece, while TV synopses must balance their pilot's hook with future episode potential. These objectives should guide how you write.

Film 52