This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
We have reached the first beta release for the 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
As such, you can expect this to be our final beta release of the 4.4 If you are interested in the latter, please request to join our testing group to get access to pre-release builds. beta 1 , which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4.
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What's new.
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Requires.NET SDK 6.0 specifically.
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! This beta includes a few big changes which may interest a lot of users: Fixes to CanvasItem draw methods to better handled lines of different widths and filled rectangles ( GH-41239 , GH-71623 , GH-71679 ). With the first Godot 4.0
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Requires.NET SDK 6.0 specifically.
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Add support for Unicode identifiers in GDScript and Expression ( GH-71676 ).
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What’s new.
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we’ll aim to fix for beta 12 next week.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Requires.NET SDK 6.0 specifically.
With this beta 6 build, there are several recently merged changes that will require heavy testing to be stabilized before 3.2.4-stable: In this beta, the dynamic BVH is the default option for both physics and rendering. Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably.
Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ). Note: ARM64 binaries are not included in macOS editor or template builds yet. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Bug reports.
beta 1 two weeks ago! But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. So here's beta 2! This beta 2 is not only bugfixes though! We released Godot 4.0 Jump to the Downloads section.
beta 1 one month ago! But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. We’re now at beta 3, making good progress on fixing the issues that testers are reporting. We released Godot 4.0 Major changes.
beta 1 one month ago! But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. We're now at beta 3, making good progress on fixing the issues that testers are reporting. We released Godot 4.0
We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 2 and beta 3. The upcoming Godot 3.4 Highlights. The main changes coming in Godot 3.4
beta 2 , even though we never had a formal beta 1 announcement on this blog. beta 1 is available for download for comparison purposes, but since it had a major regression on C# support on Windows , I skipped its blog post. and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ).
This beta 4 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4. Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ).
This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6. Core: Promote object validity checks to release builds ( GH-51796 ).
This beta 5 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 4 and beta 5 ( part 1 , part 2 ). Highlights. The main changes coming in Godot 3.4
with 17 alpha builds distributed in 2022, and continuous development effort since 2019. Today we are pleased to announce that the first beta for the much-anticipated release of Godot 4.0 beta just yet as we expect the engine to be unstable until we have more testing done. beta 1 now! It has been a long road to Godot 4.0
beta 1 two weeks ago! But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. So here’s beta 2! This beta 2 is not only bugfixes though! We released Godot 4.0 Jump to the Downloads section.
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Requires.NET SDK 6.0 specifically.
you only need to select the x86 architecture and the InputSDK option when building for Android to meet the platform requirements of Google Play Games on PC. While for others, we will support Play Games on PC starting from version 3.8, AGP upgraded to 8.0.2. AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.
beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. alpha builds.
C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ). Note: ARM64 binaries are not included in macOS editor or template builds yet. beta 1 and RC 1.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. This new RC 2 build should be quite stable and we hope that many Godot 3.2.x stable build. This new RC 2 build should be quite stable and we hope that many Godot 3.2.x stable build. Notably, Godot 3.2.2
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. This new RC 1 build should be quite stable and we hope that many Godot 3.2.x stable build. The upcoming Godot 3.2.2 Notably, Godot 3.2.2
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). This new RC 3 build fixes a couple recent regressions. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. The upcoming Godot 3.2.2 How to test.
So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 betabuilds. Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. macOS ARM64 support in official binaries for Apple M1 chip (only classical build for now). Highlights.
beta 3 available now), we still cherry-pick important bug fixes to the 3.3 RC 2 is that the Android builds now target API level 30 as required by Google Play , and have partial support for Android scoped storage. Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ). releases (with a dev snapshot for 3.4
In parallel to our work on Godot 3.5 ( with a first beta ) and 4.0 ( and finally alpha 1! ), we backport important fixes to the stable 3.4 Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). This will be fixed in the next build. Will be fixed in the next build ( GH-57405 ). Bug reports.
Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Mono build (C# support + all the above). Relevant parts of Mono 6.12.0.158 are included in this build.
With this first Release Candidate , we completely freezes feature development, and comes after a long series of betabuilds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Core: Promote object validity checks to release builds ( GH-51796 ).
which should soon see a new alpha build. UWP in the master branch) port was updated and is now provided with the export templates, which means that the Windows Store and Xbox One should now be accessible (this port is still at the beta stage though, bug reports welcome). Physics: Add one-way collision to tile-set/tile-map.
x releases, now that we have a fairly mature base to build upon. macOS: ARM64 build, code signing. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. x versions (and will only contain some compatible changes backported from the in-development 4.0
Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable HTML5: Fix files_dropped in exported Mono builds ( GH-55594 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Mono build (C# support + all the above).
In parallel to our work on Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 2! ), we backport important fixes to the stable 3.4 stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ).
Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Mono build (C# support + all the above). Relevant parts of Mono 6.12.0.158 are included in this build.
In parallel to our work on the upcoming feature releases Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 3! ), we backport important fixes to the stable 3.4 stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). branch for use in production. we're now ready to release Godot 3.4.3-stable
Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable HTML5: Fix files_dropped in exported Mono builds ( GH-55594 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ).
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content