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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

We have reached the first beta release for the 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. New in Beta 1! Since this is brand new in Beta 1, please test it carefully and report any issues.

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Woah, another beta build already? Well likely do one more beta release the following week, but after that we hope to be gearing up for release candidates. If you havent already, we encourage users who havent engaged with the beta releases to do so and help us catch the last few stragglers. have a look at the highlights for 4.4

Beta 76
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Palia reaches over 3m players in six months thanks to "invaluable" Switch partnership

GamesIndustry.biz

The studio's debut title — a fantasy mix of life simulation and MMORPG — launched last August with a PC open beta via its own website and launcher, followed by a release on the Epic Games Store in October. The game then launched on Nintendo Switch in December.

Beta 117
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Dev snapshot: Godot 3.1 beta 6

Mircosoft Game Dev

stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 6 with close to 150 commits made since beta 5 a few days ago. beta 5 and 3.1 This beta is built from commit 30a4723. As bugfixing is going at a steady pace towards Godot 3.1 Disclaimer.

Beta 52
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Dev snapshot: Godot 3.1 beta 4

Mircosoft Game Dev

Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. beta 3 and 3.1 This beta is built from commit 17809ca. We're quite close to being ready for a first release candidate. Disclaimer.

Beta 52
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Uses approximate technique of shared animations to reduce overhead for simulating a full forest. Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry.

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V3.8.5 beta released

Cocos

: ITweenOption was forcibly set to object, causing errors in strict mode; issue Fixed the issue where Tween would change the property type of the target object during the process; PR Fixed the issue where custom progress and easing types were missing in the props parameter of Tween.to/by;

Beta 40