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What does the process look like when removing a bug from your game? And how does the team decide which bugs to prioritize fixing?

Ask a Game Dev

The overall process of bug fixing in game dev is done in five steps. In order these are: Identify the bug Prioritize the bug Assign the bug Fix the bug Verify the bug is fixed Each step usually has its own specialists handling that aspect of it. Well go over each of these briefly.

Bug 52
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Infiniterra: Bug Fixes & Updates

Indie DB

Check out the first update for Infiniterra, bringing numerous bug fixes!

Bug 62
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Dev snapshot: Godot 4.5 beta 2

Mircosoft Game Dev

beta 1 , and already a plethora of various bugs and regressions have been dealt with, so it’s time for 4.5 something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. It’s been two weeks since the release of 4.5

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Comprehensive Guide to Game QA: Ensuring Quality from Alpha to Release 

iXie gaming

It goes far beyond finding bugs. At this stage, testers focus on: Core gameplay mechanics UI/UX feedback loops System-level stability Blocking bugs and crash diagnostics The goal is to ensure that fundamental gameplay functions work before layering in content or polishing visuals. Sony, Microsoft, Nintendo).

Alpha 52
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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Bug Fixes Fixed an issue where receiving WebSocket messages on Android when switching to the background or covered by other activities caused JNI crashes.

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Maintenance release: Godot 3.6.1

Mircosoft Game Dev

was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance “patch” release (3.6.x). As well as bug fixes, this release also contains some cherry-picks from 4.x x to update libraries. Let us know if you spot any regressions. or earlier 3.5.x

Bug 75
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[Cocos Creator 3.8.6] Labels cache mode bug

Cocos

Hi, I think I’ve found a bug concerning the label cache mode and draw calls. The projects we’re working on require several labels to be displayed simultaneously. To avoid the labels generating too many draw calls we have got into the habit of using a bitmap font (or the bitmap cache mode). This worked perfectly until 3.8.6.

Bug 52