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Monkey Island 2 Bug Report

Grumpy Gamer

While cleaning out my bookcase a few weeks ago, I ran across a large and mysterious black three ring binder that contained a brittle and water stained printout of the entire Monkey Island 2 bug report. Granted, it's not quite as impressive as Steve Purcell's Monkey Island concept art , but hey.quit your b g.

Bug 130
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Monkey Island 2 Bug Report

Grumpy Gamer

While cleaning out my bookcase a few weeks ago, I ran across a large and mysterious black three ring binder that contained a brittle and water stained printout of the entire Monkey Island 2 bug report. Granted, it’s not quite as impressive as Steve Purcell’s Monkey Island concept art , but hey…quit your b g.

Bug 130
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DEVLOG#2: Clearing the Concept

Mnenad

I explain the concept of my mecha indie game and hope for your feedback. Also included: Funny bugs, a research about existing mecha games and the progress in development and design. In this second devlog episode I share one of my most valuable experiences in game development with you! watch next episode. watch on YouTube.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 106
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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd. A sure proof of the concept or idea has to be generated to see how viable and feasible it will be for the gaming studio to develop the game. The team will also conduct routine game testing to find and address any bugs.

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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I A little mistake, a little bug, and everything can fall down.” “All There is not just one right path as the game features multiple endings, with randomized elements and unique events.

Pixel 211
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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. Honestly the concept doesn't make much sense to me, but anyway they pause everything to prepare for Amnesia Fortnight.

Art 147