Remove Bug Remove Console Remove Shaders
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE ( GH-103617 ).

Render 86
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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

I love to make everything myself, using only my own or custom assets and my own shaders. I spend a lot of time working on my own shaders, recording sounds, and composing music. Also, looking back, Ive discovered that I love to delve into complex problems, such as optimizing or bug fixing. Naiad is out now of PC and consoles.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ). Rendering: Properly set TIME shader uniform when rendering shadows ( GH-68574 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 98
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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

I love to make everything myself, using only my own or custom assets and my own shaders. I spend a lot of time working on my own shaders, recording sounds, and composing music. Also, looking back, I’ve discovered that I love to delve into complex problems, such as optimizing or bug fixing. Why did you become a solo developer?

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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Windows: Improve console handling and execute ( GH-55987 ). Bug reports. The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!

Beta 52
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). Windows: Improve console handling and execute ( GH-55987 ). Bug reports.

Beta 52
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No Man’s Sky Crashing: Why & How To Fix [Quick Steps]

Game Errors

Additionally, outdated versions of a game may not have the latest bug fixes and stability improvements, which can also cause the game to crash. Update your Graphics Drivers Delete the Shader Cache Update the game Verify the game files Reset the game settings Try running the game in Safe Mode 1.